I was the Lead Artist on the location based project, "theBlu: Deep Rescue". I was responsible for managing a small team of artists in creating props and sea life for several interactive Unity Scenes, as well as all integration, environments, lighting, design animation, optimization, and hero characters. I Coordinated with tech artists to create a library of shaders and procedural UV-based vertex animation systems.
THE BLU: DEEP RESCUE Official Trailer