Gennady Babichenko
Gennady Babichenko
Lead 3D Artist / Manager / Generalist
Los Angeles, United States

Summary

I am a 3D content creator and art manager with 20+ years of experience crafting efficient real-time experiences and high-fidelity cinematic work. I’ve led teams to deliver successful projects across AAA games, mobile, VR, film, and virtual production, while continuously improving pipelines for quality and efficiency. I specialize in bridging art and emerging technology, with hands-on experience that spans asset creation, lighting, materials authoring, and AI generation.

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Skills

3D ModelingProp ModelingShadersTexturing3D VisualizationCharacter ModelingCharacter DesignVirtual ProductionComfy UILightingMayaUnreal EngineBlenderCreative Management

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
ZBrush
ZBrush
ComfyUI
ComfyUI
Jira
Jira
Figma
Figma
Gaea
Gaea
SpeedTree
SpeedTree
Premiere
Premiere
Nuke
Nuke
After Effects
After Effects
Softimage
Softimage

Experience

  • Lead 3D Artist / Art Director at NantStudios
    El Segundo, US
    September 2021 - August 2025

    -Led environment art direction for virtual production, delivering final-quality cinematics for film, TV, and commercials

    -Built and scaled art pipelines, asset standards, and repository structures across in-house and remote teams.

    -Developed world-building systems using Unreal Blueprints and PCGs.

    -Directed lighting, look development, and shader libraries to ensure visual consistency across projects.

    -Partnered with production and engineering to optimize performance and streamline workflows.

  • Lead 3D Artist / Art Director at GenXP
    Remote, US
    March 2021 - October 2021

    Led development of virtual event platforms and environments.

    Built modular character systems and scalable content pipelines.

    Owned lighting, shaders, layout, and optimization.

  • Lead 3D Artist at Wevr
    Venice, US
    March 2017 - November 2020

    Lead teams of in-house and remote artists on “Harry Potter: Chaos at Hogwarts,” “Harry Potter: Wizards Take Flight,” “theBlu: Whale Rescue,” and “theBlu: Hammerhead Cove” room scale VR projects. Created all layout, shader library, lighting, and Unreal / Unity art and optimization pipelines. Coordinated with Character, Design, and Animation departments. Supported Jon Favreau’s “Gnomes & Goblins” environment team with a finished interior.