Unreal Engine Interiors for virtual production

These are a few of the released interior environments that NantStudios Real-time Art Department team worked on. They are meant to be modular and versatile for for a wide range of commercials.

Cozy Apartment scene. I Art Directed, Modeled, Lit, and created procedural and non-tiling shaders for this environment with art team Andrew Trout and Chris Kiser. Dept Head: Bryan Brown.

Cozy Apartment scene. I Art Directed, Modeled, Lit, and created procedural and non-tiling shaders for this environment with art team Andrew Trout and Chris Kiser. Dept Head: Bryan Brown.

Modern bar scene. I Art Directed, Modeled, Lit, and created procedural and non-tiling shaders for this environment with art team Andrew Trout and Chris Kiser. Dept Head: Bryan Brown.

Modern bar scene. I Art Directed, Modeled, Lit, and created procedural and non-tiling shaders for this environment with art team Andrew Trout and Chris Kiser. Dept Head: Bryan Brown.

Art Directed, textured and helped layout this environment for Audi Australia.

Art Directed, textured and helped layout this environment for Audi Australia.