This Unreal Engine scene was created as an initial virtual production demo for Nantstudios. It was used regularly to showcase virtual production to clients and calibration between new stage builds. It was added as part of the Academy of Motion Pictures STEM 3 work group guild lines to help other stages test their workflows against our content.
I was responsible for all aspects from art direction to creation aside from the tent and related props which were added later by my team. Mountains were generated in Gaea with distant mountain ranges based on satellite data. Procedural snow systems were created for terrain meshes, landscape, and distant mountains that all used the same underlying terrain layers and masks. This allowed for a more seamless transition of snow and terrain. Wind animation of tents and flags was achieved with a custom noise displacement system that could be angled and adjusted by the client. VFX such as snow, and low hanging clouds were designed and integrated. Multiple lighting scenarios were tested.
For this Unreal environment, I Art Directed, lit, created mountains with satellite data, made snow vfx, snow materials, procedural flag animation, and layout of megascans terrain elements. I was lead artist on a team that provided the tent and lamp model.
Tundra environment virtual production showcase.
Scene assembly and lighting.