Harry Potter: Chaos at Hogwarts

Lead Artist on a room-scale VR experience for the Harry Potter Wizarding World in New York (now closed).
Responsible for leading a team of over 20 at peak production in creating realistic Harry Potter locations while maintaining cannon and client direction. Additional assets provided by Aaron Sims Co.

The design defies the laws of physics in a way that supports the narrative and reuses limited space in a manner that makes it feel expansive. This required careful planning, focused lighting, and efficient art pipeline.

Harry Potter: Chaos at Hogwarts